Getting a PlayStation Vita? Don’t Miss These Five Games

It may be 2021, and its support may be nowhere to be found save for a few indie developers. But, to be honest, the PlayStation Vita is a great little system.

Sure, Sony dropped it like a bad habit and it didn’t get nearly as many games as it deserved. But when it comes to handheld gaming, it has exquisite quality between its OLED screen, its fine control scheme, and its array of both AAA and indie titles. Sony should’ve given this a second chance, especially against the Nintendo Switch.

Nevertheless, we’re starting to see more collectors go after the hardware and some of its games, just for the sake of collective argument. That said, some newcomers may be a little overwhelmed as to where to start with picking games up for it.

Well, not to worry, because we’re here with five great suggestions that’ll start you on the right foot, no matter which Vita you’re picking up. Hunt down these titles and indulge!

Ultimate Marvel vs. Capcom 3

The Vita has its fair share of outstanding fighting games, including a number of BlazBlue titles and Street Fighter X Tekken. But the true winner of the bunch is clearly Ultimate Marvel vs. Capcom 3. This port is a highly effective one, with great gameplay features that take advantage of the system, along with awesome visuals and sound. Plus it’s so easy to get into, with supers to unleash and a number of outstanding characters. It’s not every day you see someone like Phoenix Wright taking on Magneto, after all.

Oddworld: Stranger’s Wrath

Initially released for the first Xbox console, Oddworld Inhabitants’ sprawling Western shooter eventually made its debut on the Vita – and has become one of the most admired games for the system. It handles controls reasonably well, allowing you to work between first and third person perspectives almost effortlessly. It also packs a punch with its graphics, as well as its storyline, which takes a major turn close to the end that really brings the adventure to a monumental close. Don’t let this Wrath pass you by.

Rayman Legends

Oh, the PlayStation Vita has some great platformers, including Shantae: Half-Genie Hero and Shovel Knight, among many others. It also has lots of Rayman to go around, thanks to the launch title Rayman Origins. But Legends eclipses it in so many ways, with an abundance of great in-game content, as well as entertaining gameplay, challenges galore, and some of the best graphics we’ve seen on this side of the Vita. It’s still a legendary title that’s worth hunting down to this very day.

Muramasa Rebirth

Hack and slashers don’t get much better than Muramasa, which initially made its debut on Wii to thunderous applause. But on the Vita, it expanded to another audience, thanks to the sheer beauty of Rebirth. With spellbinding visuals, exciting gameplay (taking advantage of more traditional controls), and two different quests to take on, it’s easily one of Vanillaware’s finest. And you can’t play it on Switch – at least, not yet – so Vita’s the best way to enjoy it on the go at the moment.

Persona 4 Golden

If you think that we’re not going to recommend Persona 4’s arrival on the PlayStation Vita, you’re crazy. This easily stands as one of the best experiences on Sony’s handheld, if not the best, bringing all its goodness to the platform with other great goodies. Its gameplay will compel you for hours on end; its characters bring an abundant amount of content to the table; and it takes storytelling to a whole new level. Plus it just plain looks fantastic. Hunt this baby down and add it to your collection forever.

What Vita games would you pick up alongside the system?

Layers Of Fear 2

DVS Gaming Video Game Review

Layers Of Fear, horror, and suspense wrapped into a dingy dark video game. If you had played the first Layers Of Fear game, that was released in 2016, then you have no clue what’s about to crawl out of the corners of the second installment in the series. Unlike most horror game series that tend to follow the same story through-out the multi-game series, Layers of Fear brings you story upon story without looking back. There are very few things similar to LoF2 to its predecessor. Both games brought to you by Bloober Gaming, which sets an example for how far they’ve come from the original planning and testing of Layers Of Fear. Thanks to GunMedia, the second installment of Layers Of Fear is polished and curated to make the experience even more indulging. As Layers Of Fear started as an ”Indie Game” in 2016, their studio has grown and made possible this amazing horror.

Darkness Wrapped in a Mystery

As is with most horror, music and atmosphere truly make the game. If one is lacking, then surprise and deceit can be seen from chapters away. Yet if it’s drenched in mystery and soaked with fear, the smallest of shadows can send one spiraling into fear. Layers Of Fear 2 truly built upon their strongest points. Between the lighting in the game, the music and the sense of never-ending mystery, this game offered more within its first chapter than most horror movies do in their entirety. Shadows played against the light in perfect tandem to the madness building in your mind, making you second guess what you thought was real. What you thought was your story, has changed again and again into a dark hallway with the stories of those who have been trapped on board…

The Candyman Comes To Play…

Welcome onboard the ship…this is where actors come to play, to cry, to die. The 1930s style suite you landed in offers no help to your confusion. You were told to come for a play, yet you’ve found no stage nor any scripts. Just the lone phonograph taunting you with a steel cylinder used to record sound. You’ll find yourself enthralled with the amount of history in the suite; the art, the photos, the music… The Voice. As you move through the game, exploring more of the ship, finding out that the play is to be conducted as realistically as possible. With no interruptions from the crew or any other passengers, you have full right of the ship. As the evening goes on, and you have finally come to find that you are alone in this play, a voice can be heard. First quietly, almost taunting you into the next chapter of the game. A familiar, immediately frightening voice peers through the crashing waves against the ship. CandyMan… Otherwise known as Tony Todd, is the voice narrator of this game which only adds to the intense darkness of ‘Layers of Fear 2’.

Welcome to The Show

This Ship Is Not For The Weak

Tony Todd’s voice lulls you into a false sense of darkness, as Tony does, slowly making you comfortable with the horror you are about to experience. Tony does well introducing the story to you, leaving you alone in silence just as the ship starts to turn. Chapter after chapter, the stories being written scratch at the back of your mind. Shadows play in the halls, dancing in and out of rooms causing you to follow them as curiosity is one of mankind’s weaknesses. Layers of Fear uses your own inability to quell the curiosity, to lure you further into the story. The ship continues to toss and buoy in the oceans drift, this being shown by small glimpses to the deck, or through portholes along the hallways. As you move through the chapters, the darkness starts to illuminate more than just some monsters waiting to pop out of the dark.

The ship, previously thought to be empty had signs of children and crew on the levels where you were told to explore. Stories unfold, sadness and evil coming together binding upon the ship, trapping all those who enter its chambers. The food you had walked by, has now become rotten with time. Spiderwebs stretch across the halls and rooms as far as the eye can see. Parts of the ceiling had collapsed, giving the actor a clear sense of madness as the rooms continued to change. To escape your own madness, you’ll have to piece together clues that surround you with every step, every word of the stories told to you.

The Calming Seas

Can you tell the difference between reality and make-believe?

Choices to be made…yet with no discernible proof for either choice, with nothing more than a perfectly poised question during your darkest moment…the choice will be yours to make. Good or bad…a choice is a choice that has to be made. Will your fear make you choose? Or will you be in control of your fear? Strength has no meaning in a destitute place like the Ship. Only the darkness can show you the way to the light. Has it been a day? A week? More? The Ship is control of what you will experience and there is but one ‘man’ whose been freed of the Ship, but at a cost. You hear more and more of this man, but every photo you come across with him has his face scratched out for none to see. The Actor and The Painter, again and again, these men haunt your vision. You learn more about them through the slides and photos you find scattered about the ship in its many rooms.

The humanity…what’s left of it…can be more frightening than the monsters in the dark.

As you scavenge for clues and anything that can help your protagonist make his way through the story, don’t forget to enjoy the scenery. Layers of Fear is drenched in horror. Keep your eyes wide when you explore, as you’ll find hidden references to Horror Movies and Monsters of the past. Some will be more apparent than others, but there are over 30 references in the stretch of Layers Of Fear 2. If you’re lucky, you might just figure out what the link between Layers of Fear and Layers of Fear 2 is….

Careful in the darkness, it can make you go mad…

Layers of Fear is exactly what the title says, layers of your fears. One upon the other, forced into tandem as you experience the darkness that surrounds and expels from your soul. Layers has a unique feature, that you can choose the pivotal points in the story. You, the ‘Actor’ will have to choose between your morals or your gain. Will you save yourself, reach the deck and feel sunlight against your skin again? Will you succumb to the cries of children? Your choices are important and can impact your gameplay, heavily. Will you refuse the beautiful darkness that Tony Todd speaks softly to you? Layers of Fear 2 is an amazing psychological thriller game that takes you in-depth of horror history and it’s building blocks. From the visuals to the story, to the sound, Layers of Fear 2 has encompassed that of which makes a horror game, a horror game.

DVS HARLECHAN REVIEW: 8.5/10

E3 Is Cancelled. Good, Here’s What the ESA Can Do to Bring It Back to Prosperity

For the first time since 1996, there will not be an Electronic Entertainment Expo to call home. The Entertainment Software Association (or the ESA, for short), confirmed the news on Wednesday morning, citing “growing concerns over (the) COVID-19 virus,” or Coronavirus as it’s more commonly known. As a result, it’s now “exploring options with our members to coordinate an online experience to showcase industry announcements and news in June 2020.”

Now, here’s the thing. The coronavirus is definitely a reason why the show eventually went the way of the dodo this year. But leading up to that, many were questioning what it should’ve been anyway. With Sony pulling out for a second consecutive year and many companies wondering if it was worth it, the ESA previously noted that it would come back with an all-new take on what people expected from the show. This followed a previous data leak of over 2,000 journalists and other attendees, which the company still has yet to apologize for.

This newly focused show would’ve originally included “surprise guests, stage experiences, access to insiders, and experimental zones,” going against the mantra of what the show was known for in the first place. That means focus on games, game developers, and game hype. Instead, it sounded like E3 was headed in a disastrously worse direction, leading many to wonder if the show was still needed. Alas, that doesn’t appear to be the case.

Despite E3’s cancellation, this gives a chance to the ESA to refocus and bring the show back to basics. We’ve recommended a few things that it can do to win over the community again, because, boy, does it need to.

First off, the apology. It noted that it was aware of the data leak that took place last year, but not once did it say it was sorry for the error. Honestly, this goes a long way. By acknowledging a mistake and saying, “We’re ready to win back your trust” instead of hiring some outside security agency to protect its assets, it repairs the bridge that it burned down once the data leak took place.

The second thing? Get back Geoff Keighley. Say what you will, but Keighley is a prominent figure in the E3 scene. When he announced he wouldn’t return to the show last month because it wasn’t the same event he remembered, that was a colossal blow. Now that the show will take an online stance this year, it’s a good opportunity to mend that relationship and have him host an E3 online special, done his way. As he’s proven with the Video Game Awards and the Gamescom presentation in the past, doing things his way totally works.

Microsoft will still have something in store for gamers. But will it be like this?

And then? Forget the hoopla. We understand that E3 is trying to do things in the way of the Penny Arcade Expo. But let’s be fair – it’s not PAX. It’s an industry show. That’s what many people recognize it for, that’s what it needs to be. Part of these Coronavirus fears come from the fact that the show is more packed than it needs to be. We know that the ESA wants to make money from the public, but this is the wrong way to do it.

A separate event. Some activities surrounding the event, like what Microsoft has done with its pavilion. Doing stuff that will have people feeling the E3 mantra without actually being at E3 itself. There are smarter ways to do this. And now that the show is on the shelf for the next year, the ESA can knuckle down and take it back to basics. It needs to if it’s going to win over the trust of attendees again.

And do away with the business plan of “experimental zones.” Really? Is this a children’s museum? No, it’s E3. That means having games that fill up space and not necessarily energy drink dance parties like what took over the floor last year. This is a matter of focusing on games and giving everyone a chance to show off what they’ve got coming in the next year.

That means lowering rates. We know the Convention Center in L.A. isn’t a cheap space to host an event, but it worked so well in the past. So, make use of every corner of its building. By that, we mean this: bring back Kentia Hall and the weird, wonderful developers that can’t afford the typical floor space or the private meeting rooms. Bring back the back halls where smaller companies can provide a good hosting spot. Hell, bring back Naughty America and get people talking again. (Once more, make this an industry event and not something where the kids can go in and accidentally brush into, say, Dr. Disrespect.)

Sigh. We’ll definitely miss this mantra. For now.

This is your chance, ESA. Make June’s showcase something special with Geoff Keighley, Melonie Mac and all the talent you can muster to get people excited for games. Then reshuffle your deck and make the show what it should have been for the last few years, complete with all the games you can carry and the open opportunities for everyone – smaller developers included – to thoroughly enjoy. Make E3 E3 again, if that makes sense.

Meanwhile, we’ll see you in the chat rooms for the virtual presentation in June. Hopefully, it won’t be overloaded with “experimental zones.”