Why Is Godzilla Worth So Much On PlayStation 4?

In 2014, Bandai Namco decided to give Godzilla another try on the console front, after years had gone by since the glory days of Godzilla Destroy All Monsters Melee and Godzilla Save the Earth. So, on PlayStation 4, it released a contemporary fighting game featuring the giant monster and his buddies, trashing everything as best as they could.

The game didn’t quite fare as well as the company was hoping, as it got poor scores from critics and didn’t sell as well as it would hope. And when the license faded, it decided to quietly end its production and move onto other projects.

But then something happened. If you do a quick search for the game on eBay, you’ll find that it’s become an impressive collector’s item, with complete copies selling for anywhere between $160 to $250 – and maybe even higher if the game is brand new and sealed. That makes it the rarest PlayStation 4 game out there, aside from the physical version of Gravity Rush Remastered, which also didn’t get that big a production run.

So what happened? Did the game strike a chord alongside the same levels as the previous PlayStation 2/Xbox/GameCube Godzilla games? Or did fans just want something featuring the big lug, since there are really no other games featuring him?

Even though most critics found the gameplay lacking in the new Godzilla game, there’s no question that its essence is true to the original films of lore. IGN actually noted in its review (with a score of 4.5, by the way) that “the spirit of the old-school monster movie is where Bandai Namco absolutely nails it.”

The game was actually developed by the team at Natsume, a bit of a stretch from the previous developers of Godzilla games. However, the team did its homework, going for that old-school mantra and even going as far as leveling up the destruction so that it took advantage of the PS4 hardware. For good measure, players could also unlock special modes related to Godzilla, such as Evolution Mode, the Kaiji Field Guide, and even the peculiar Diorama mode, featuring a number of memorable monster models. This would allow players to recreate infamous battles from the films.

More than likely, the sheer essence of classic cinematic Godzilla is what makes the game such a huge draw. For good measure, it’s also got a who’s who of monsters from the films, as follows:

  • Godzilla, four versions (including the 1995 version and the more current 2014 one from the box office hit)
  • Anguirus (Showa)
  • Rodan (Showa)
  • Mothra (Showa)
  • Mothra (Heisei)
  • King Ghidorah (Heisei)
  • Hedorah (Showa)
  • Mechagodzilla (both the 1974 and 1975 versions)
  • Biollante
  • Battra (Larva and Imago)
  • Space Godzilla
  • Destroroyah
  • Gigan (the upgraded 2004 version)
  • Super Mechagodzilla
  • Mecha-King Ghidorah
  • Type-3 Kiryu
  • Jet Jaguar (YES!)

There’s just a ton of content here for old-school fans, as well as those thirsting for a big monster fight. Again, the controls may not have been as smooth as Melee, but regardless, it set the stage for some big monster encounters – and still kind of does today.

As for why fans may have passed upon it at release, it didn’t get as much hype as many were expecting. That may have been due to the lacking reviews at the time, or the fact that the license just wasn’t as big of a draw as, say, Tekken or Soul Calibur. That’s a bit mind-boggling, considering Godzilla’s universal appeal. And let’s not forget the movie that came out at the same time, too.

But now fans are discovering it and even asking for a reprinting, though the license is likely out of Bandai Namco’s hands at this point. There’s always the possibility of a sequel, especially with Godzilla vs. Kong creeping up on us next month. But, for now, if you want to track down the original, it’ll cost you a pretty penny. But, hey, to some of us die-hard kaiju fans, it’ll certainly be worth it.

Long live Godzilla!

The PlayStation 5 Controller Has Been Revealed, and It’s Very Space Sensey

While we still have yet to get a look at the PlayStation 5 hardware, Sony did, at the very least, take a small step with their next-generation console today with the unveiling of its new PlayStation 5 DualSense controller.

DualSense?

That’s right. Instead of being called DualShock, it’s now under the name DualSense. Senior vice president of platform planning and management Hideaki Nishino explained this further in a PlayStation Blog post.

With the controller, he’s hoping audiences will “hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.”

So how is it?

Based on the first images, the DualSense controller looks a little…spacey. It has a design similar to the DualShock 4 controller, but the Touchpad is more integrated into the controller itself, with glowing streamlines on the sides. The D-pad and buttons also look to be a little more “mushy,” probably easier to use with games that will utilize them. There’s also a smaller Home button on the bottom of the controller, a bigger PlayStation logo, and an overall black-and-white look (with a bit of blue) that makes it stand out compared to other controllers.

It’s a good looking controller…but can it match up with the DualShock 4?

There’s also a “built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy,” according to the blog.

It also has haptic feedback, a much-requested feature that’s been a big hit with Xbox One controllers. That’s some good news.

Wait, no Share button?!

The ”Share” button has also been replaced, but with a new “Create” button. According to Nishino, “we’ve built upon the success of our industry-first Share button to bring you a new ‘Create’ button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.”

The question is…will we see other colors for the controller in the future?

The company went through “several concepts and hundreds of mockups” to get to this final design. It’s…creative, to say the least. But whether it can hold up compared to the DualShock 4 has yet to be seen. Sony did promise we would eventually get our hands-on with it.

It does mark a “radical departure” from traditional controller design, that’s for sure. But is it enough for gamers? We’ll have to see when we eventually get around to playing it later this year.

It’s time to bring PlayStation Experience back (once we get past this Coronavirus business)

So right now, we’re in the midst of a major shutdown of, well, pretty much everything due to the Coronavirus. States are shutting down bars and restaurants; stores are becoming barren with supplies; and, well, E3 is no more.

But this, soon enough, shall pass once a vaccine is figured out and all that. But even then, E3 is no more, as we pointed out in a previous editorial. And while there are a lot of digital events that will be happening (so we can enjoy them in our jammies like damn human beings), there’s not really any sort of gathering planned to get us through the doldrums of our gaming summer.

Ah, but that’s where I’d like to make a request – PlayStation Experience.

For those unfamiliar, this Sony-exclusive event was a big hit with fans over the years. It originally began in 2002 in Europe, but started its U.S. run in 2014, taking place in Las Vegas, Nevada. Soon enough, Sony moved it to San Francisco and finally Anaheim, where players could go to Disneyland when they weren’t enjoying up-and-coming games on the horizon. 

The last couple of years haven’t seen an event like this, but both 2016 and 2017 were magical years for the event. 2016 in particular was huge, as Sony introduced a number of potential hits, like Marvel vs. Capcom InfinitePersona 5, and several others. It became a haven for both AAA and indie releases. 2017, not so much, as there weren’t as many games. But it was still a winner with fans.

Horizon Zero Dawn 2, please.

Then, in 2018, it kind of faded off. Sony switched it to Southeast Asia for some reason and left U.S. gamers high and dry. Then it started skipping E3 and going with digital presentations, akin to what Nintendo was doing with its Direct specials.

But here we are in 2020, with the PlayStation 5 just months away (pending any sort of Coronavirus-related incidents, of course), and there’s no word on what Sony has in mind. That’s why we’re thinking that the PlayStation Experience would be perfect. Mind you, later this summer (think late June or early July after all this illness stuff is figured out) when we could get a first look at the hardware and, more importantly, the games the company has in mind.

Sony’s always had a way to pace these shows out so that users could enjoy a handful of great games, including potential PS5 releases. So, a new PSE in Anaheim would make sense. First off, it wouldn’t be overcrowded like E3 usually is, preventing pretty much anything from being seen. And Sony could literally take the show any direction it sees fit, whether they’re hyping Horizon Zero Dawn 2Knack 3 (c’mon, you want it) or whatever else it has planned for the new hardware. Not to mention a great indie showcase for those that want to see it.

And considering that E3 is done for (and, for that matter, EA Play and, for all we know, maybe even PAX West), we need some kind of get-together to remind us how great gaming is. And the PlayStation Experience could be the comeback ticket.

Obviously, Sony isn’t thinking about it at this moment, since it’s just released MLB the Show 20 and Nioh 2 for fans to enjoy, with The Last of Us Part II not too far off. But it doesn’t hurt to have it in the back of their minds, prepping for some kind of summer event where people could get together and enjoy all that Sony has to offer.

Give us this again, Sony.

Just a thought. I mean, what else are they going to do, have a digital presentation? It makes sense if the Coronavirus is long-term, sure. But they want that crowd reaction. They heard it from the previous PSE events and it just works. And the PlayStation 5 could bring the biggest one yet, especially – and we’re crossing our fingers on this – if backward compatibility is a thing. We need that.

So, give it some thought, Sony. Obviously, you’ve got other things on your plate, but the return of the PlayStation Experience would be a big hit with us. And, hey, you could bring back Cory Barlog and company for presentations. And surprises. Heck, even bring along Greg Miller for something. (Provided he’s wearing a shirt.)