Suzerain: A Steam Review

Suzerain is a fairly interesting government simulation, indie RPG that was developed by Torpor Games and published by Fellow Traveller. Released on the 4th of December in 2020, the game gained mostly positive feedback via Metacritic. However, while I loved the story of the game I did find the overall game lacking and not very interactive when it came to the gameplay. Of the few simulation games I have played, this simulation game had very little give and take, which is extremely important for simulation games in keeping their players invested. That being said the game was still very good and worth a playthrough. Suzerain can be played on PC for $14.99 via Steam and Epic. 

You follow the life of President Anton Rayne, a man whose choices led him to rise to power after experiencing traumatizing events in 1945. Sordland is left in ruin and your first term is trying to pick up the pieces and repair all the damage left from the previous tragedies that had taken place during your young adulthood. What makes the story so interesting is the fact that all of your choices not only affect every outcome making every decision stressful and critical, but you also get to choose how you want to be as president. Players can choose a more cutthroat approach, choosing military power and force with a more dictatorship style of leadership, or even a more democratic one with trying to push civil rights and health care.

However, the situations players will deal with make it almost hard to follow a straight path due to the extremely life-like circumstances the game has to offer. These decisions can be as big as choosing between funding police enforcement to rid Sordland of extremist gangs or choosing to let the gangs stay because that money needs to fund the education or healthcare system that needs to change. What adds a more personal feel to the game are the dialogue options presented for your family. The developers did an extremely great job in making the game more immersive and allowing players to feel as if they are Anton Rayne.

My only issues with the game had been the gameplay itself. As mentioned before the game lacked interaction, and consisted of the map and events at each location. That would not have been bad if the events consisted of more than just text dialogue between other characters in the story such as your family or other politicians. It was cool that different dialogue choices ended up in a cause and effect like scenario, however, there were no cool cut scenes to watch nor any battles with interactions.

The game would have been miles better with more substance, but unfortunately, it’s just a read-and-click response type of scenario. This game even had a great setup for what could have been an RTS or even TBS kind of experience. One thing I did enjoy about the gameplay however is the fact that you aren’t sure who to trust based on responses given. There are a lot of harder choices to make with potential false promises from your government “allies” and business “allies” that tend to have more bargains for political gain than favors. This story does well to pressure players in a political minefield that feels surreal.

Suzerain was a perfect portrayal of a government setting and presidential pressures as far as storytelling and decision-making go. It was fantastic in changing outcomes and putting players in extremely difficult situations. I honestly have not felt so stressed with presented problems and choices since Mass Effect. The game did suffer unfortunately from a dull point and click style gameplay with no cut scenes or interactive gameplay. While this game has plenty of potentials and is worth a playthrough, I honestly feel like there could have been so much more to the adventure provided. 

DVS Score: 6/10

Godfall Review on PS5

Gearbox is a major game development company in the gaming industry and has brought us classic titles and epic franchises over the years. From Borderlands to Duke Nukem Gearbox Software has shown countless times over the quality of great games, however, their latest entry Godfall landed itself in an odd predicament due to the great potential but not so great release. While the gameplay itself is very solid, it overall lacks in some important areas that are crucial for the genre. Godfall is an action role-playing game that they published, and Counterplay Games developed. The game is available on Playstation 5 and PC. 


The story follows Orin, a fallen warrior who wants to prevent his evil brother Macros from ascending to become a God. You fight his generals and other various creatures and warriors to take down his army, essentially keeping him from destroying the world. You land in different realms from the seventh sanctum, which is a living entity that allows you to transport to different locations and helps you along your journey.

The story does not give you much content, unfortunately, but it is fairly straightforward. The worlds are breathtaking in design with each one giving you various decent-sized areas that you can free roam in though you are stuck to somewhat linear pathways. The world aside from different enemies has different chests and materials you can collect to upgrade your armor. There are not many enemies, but they are unique in each design. They also have a boss world boss for story purposes and smaller bosses you can return to grind for side missions. One of the issues with this is the fact that the story missions only provide a few and they are the same. You will find yourself grinding the same missions over and over to gain the materials you need to upgrade. So while the design is beautiful, the lack of content kills your interest over time. The overall story itself is also very short, and you feel as you get closer to the end that there is not much to do at all even at the end game. It almost feels as if the developers had a great idea, but ran out of steam halfway through making the game.


What I loved about this game is the combat and gear that you can get for your character. You are not provided character classes, but you can pick and choose your build by the game allowing you limitless options in weapon choices. You can equip 2 weapons at a time, and the game is filled with longswords, hammers, daggers, polearms, and more. You can run a fast-paced build to rack up small but fast damage or go for slow massive hits with a tank-like build. Even the shield provides fun combat with satisfying parries and throws to stun enemies for a critical blow. You also get a massive skill tree that you unlock over time. You can build up your might or critical damage, or choose to focus on unlocking abilities for your individual weapons. The combat is the best part of this game hands down, and it feels so much like God of War with a bit more style. One other honorable mention is the ability to upgrade your individual gear and weapons. The upgrading part is easy, but just requires a bit of grind late game. A lot of reviews complained about the amount of grinding, but this is not the case. The problem is the content when it comes to the game that gets so repetitive causing it to feel like endless grinding. The game requires material like any other RPG to upgrade gear, the only issue is the low amount of side quests to do it. While the maps will show you a free roam option or world bosses, after you beat them they remain repeatable rather than giving you something new.


Overall the performance was good on console. There were little to no frame rate issues and no crashes to be reported. The button mapping was well designed, and the combat and exploration felt natural and smooth. There is a coop feature, but for what little content there is it has not been popular. The differences in-game difficulty from easy to hard were not that much of a gap. There was one pretty exploitable ability in the game known as soul shatter, which melted enemies away in seconds despite the difficulty. While different weapons have different status effects like poison or shock, soul shatter was a different beast. Essentially it would apply the ability to the enemy’s health bar allowing you to build up light attack damage, and then with one heavy attack, the health bar would go down by a massive chunk. One other minor complaint I have is the game gives way too big of a cushion to players. In the rare instance that you die from a boss, the damage stays on and you revive will full health and max lifestones.

This game is not bad by any means, it just needs content plain and simple. There is a lot of potential for the game with the smooth and stylish combat, and breathtaking scenery. Unfortunately with any action RPG you need side quests, you need more to the story missions, and you need more to the exploration. Because of the design, the game feels boring after playing for a while and almost feels linear. I still recommend a playthrough for ARPG lovers and players that want a quick and fun game to run through. I do hope the developer adds more content end game for everyone to get something more after spending 69.99 USD. For players planning to buy this game, I highly recommend you wait for a sale to buy this. It is not worth its full price but is worth around 40 dollars in my opinion.

DVS Score: 6/10

Kingdom Hearts coming to PC on March 30

One of Square ENIX’s best-selling series, Kingdom Hearts, is coming to PC on March 30. The Kingdom Hearts collection will be available on the Epic Games Store. This ends nearly 20 years of console exclusivity for the franchise. The first Kingdom Hearts game came out in 2002, Kingdom Hearts II came out in 2005, and Kingdom Hearts III came out in 2019 after being in development for over a decade. In between, there were lots of spin-off games in the franchise which can also be found on PC.

Epic Games announced the release of the Kingdom Hearts series on PC in a tweet. “The iconic @KINGDOMHEARTS series is coming to PC for the first time ever on March 30th!” they said. “Are you ready to join Sora and friends in their battle against the darkness? Pre-order all the titles in the @KINGDOMHEARTS series starting today!”

Epic Games has announced that the following games are coming out for PC at $49.99 for Kingdom Hearts HD 1.5 + 2.5 Remix:

  • Kingdom Hearts Final Mix
  • Kingdom Hearts Re:Chain of Memories
  • Kingdom Hearts 358/2 Days (HD remastered cinematics)
  • Kingdom Hearts II Final Mix
  • Kingdom Hearts Birth by Sleep Final Mix
  • Kingdom Hearts Re:coded (HD remastered cinematics)

Kingdom Hearts HD 2.8 Final Chapter Prologue includes the following at $59.99:

  • Kingdom Hearts Dream Drop Distance HD
  • Kingdom Hearts 0.2: Birth by Sleep – A fragmentary passage –
  • Kingdom Hearts χ Back Cover (movie)

Kingdom Hearts III and Kingdom Hearts Melody of Memory will be both $59.99 on PC.

Kingdom Hearts

Square ENIX has not yet confirmed whether or not this will remain an Epic Games exclusive or if it will be released on Steam in the future. Fans were hopeful for a Steam release in the future in response to the announcement. Are you buying these games (again) on PC? Are you excited to see this franchise hit the PC? Let us know in the comments below!