Kill dudes, loot their stuff, profit.
Shooting people in a game about shooting is a pretty good move it turns out. But going out there to find people to kill and generally being more aggressive in your plays is an underrated skill in PlayerUnknown’s Battlegrounds and one you need to start doing. Being aggressive has a two-fold effect in helping your game. First, the more fighting you do, the better you’ll get at it. Second, the more people you kill, the more and better loot you’ll have.
The whole reasoning behind being so aggressive is due to one simple fact: the best loot will always come from people. And when you come right down to it, there are three parts to playing PlayerUnknown’s Battlegrounds. These are: looting, moving and fighting. This is definitely an over-simplification of a very complex and challenging game, but boiling the game down into these three aspects helps isolate the skills needed to win some chicken dinners.
There’s nothing particularly in-depth that one needs to learn about looting, and while maneuvering around the map and flanking enemies is actually the most powerful thing you can do in this game shooting people actually wins games. Having good loot or a great position will help but ultimately if you can’t hit anyone then none of that matters.
You don’t need to have the best loot to kill your opponents, you just need a better position and be the side that’s starting the fight.Think about it: From the moment you start shooting until they realize where you are and start shooting back, you’re the only one doing damage. It doesn’t matter how good their gun is, as long as you started the fight at a range that’s good for the weapon you’re using, you’re unscathed and they’re not.
How to Play Aggressively
If you’re going to play aggressively though, the first step is learning how to flank properly. Flanking means to attack someone from the side, making them fight on two different directions. In PUBG, there’s less ‘fighting on two sides’ and more ‘dying while getting shot from two directions’ though, but the core concept is incredibly powerful. While the third person makes fighting indoors a pain, you can use it with hills aggressively, using it to advance on someone from the side in cover while also still looking at them.
Flanking is also not just for duos and squads. Flanking in solos is just as relevant; it can mean attacking someone who’s on top of a hill, forcing them to duck back and heal up, then instead of running straight at them, running around the hill and shooting them from the side. The few extra seconds they’ll spend trying to find you are the ones you can use to kill them.
Pick Your Battles
Playing aggressively does not mean being reckless though. Rushing into a building when you know there are people inside isn’t automatically the correct choice simply because it’s the aggressive choice. In this instance, it’s just the choice that’ll likely get you killed.
Picking fights in open fields when all you have is a shotgun is similarly a bad idea. In the former, you would either avoid entering the building (because doing so will probably get you killed, thanks in no small part to the third person) or take up a position towards the next circle so they now have to come to you. In the latter, you’d prefer to find new areas to loot instead of constantly picking fights.
As far as ‘reckless things you don’t need to do’ go, clearing houses of campers is fairly up there as well. The third person makes fighting in enclosed spaces much more favored towards the defenders than the aggressors. Flanking or just moving around a house is a fine strategy in itself anyway. There’s almost always cover, only in the final few circles is it worth taking a house.
Security is Fleeting
The cheesiest tactic in the game, camping a building, is also one of the less effective at actually winning a game. The only thing a house can guarantee is safety, but eventually, you will need to move and then you’re at the mercy of the people who are already in the circle or took up positions in the hills. It’s a sort of perverse pecking order; buildings own fields and open spaces, but the hills own the houses.
This falls into the earlier point of how relevant mobility is in this game. By camping in a building, you’re surrendering your mobility for cover. The problem being, that cover won’t last due to the circle.
How to Improve Your Combat Skills
These points established, not everyone is at a Grimmz level of shooting and will just die sooner than later if they play too aggressively. How do you fix this? Practice. Landing into really contested areas is a great way to learn how to loot quickly (anything that isn’t a gun, armor or a helmet, in that order, should be ignored) and how to fight well. ‘Fighting well’ means trying to aim for the head more often than not, but it also means knowing how to abuse the third person and being aware of your surroundings.
Looting quickly is pretty essential for landing these zones though. As stated above, the order that you care about loot is: guns, ammo, armor, helmet. Once you get a gun and a clip for it, don’t keep looting. Reload the gun and change the firing mode next, then move back to looting. Don’t forget you can use alt to check around while picking up things frantically. Attachments that aren’t sights, bullet loops for a shotgun or a shotgun choke generally aren’t worth your time.
Also listen for footsteps, while being aware of how to mask your own. The control key will slow your running to a walk. While standing up you’ll still make footstep noises, but when crouching the noise is practically nothing.
Learning how to land quickly is also fairly decent. Diving straight down until you get 234km/h is ideal, but not every landing is close enough to the plane that you can do this. If you’re not the first one to land on the roof of the school or the military barracks and you don’t land basically on a gun, jump off. The small amount of fall damage you’ll take is a lot less than the amount of damage a bullet will.
The two most fought over areas in PUBG are easily the military base and school, so spending some duo or solo games just jumping onto the nearest contested place and fighting it out is a great way to get some experience up. From there, you can start applying the above and land in less hot zones like apartments or prison and win them consistently. See our other guide on underrated landing zones for different options that will still make a good start.
A lot of this is psychological. If you’re afraid to start fights, you won’t have the experience to finish one when it actually matters. With the intense learning curve of PlayerUnknown’s Battlegrounds, you’re going to die a lot. Sometimes the other guy was better, other times he found a shotgun and you found a pistol.
In summary: Don’t be afraid to start fights, but don’t be reckless in starting them. Being reckless loses you games, but being more aggressive and being willing to take on people will ultimately lead to a better player.