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Project CARS 2 Announces Day One Edition

Project Cars 2, Slightly Mad Studios

Racing simulator Project CARS is back with a sequel after completing a successful Kickstarter campaign. Slightly Mad Studios announce the Day One Edition Japanese Car pack. The game hopes to bring well-known cars from Honda and Nissan into the mix.Project Cars, Slightly Mad

With Project CARS 2 currently in development, the developers over at Slightly Mad Studios have announced a Day One Edition will be available on the day of the game’s release. As of right now, there has not been a release date announced, but currently, the game is looking at releasing late 2017 (possibly September-ish). The Day One Edition will be available for the Playstation 4 and Xbox One, but unfortunately, it looks like Project Cars will not be available for the Switch. The Day One Edition will feature a special bonus: the Japanese Car pack. The pack will include cars from companies such as Nissan and Honda, as well as additional paint jobs. Choose from Nissan’s R32 Skyline GT-R or the 280ZX GTXshare, or experience Honda’s Civic Type R and the 2 & 4 Concept Car.

Project Cars 2, Slightly Mad Studios

The original Project CARS was released back in March 2015. The game focuses on a realistic driving experience in exotic sports cars from around the world. Project CARS 2 hopes to build on what the original Project CARS started. In an interview with GameSpot, the game’s co-directors Andy Tudor and Stephen Viljoen said they took in the feedback that was given by the community.

“We’ve got a great big database of all the reviews and stuff that came in [for Project CARS] along with who did the review, the links, and the number out of ten. But, the most important column is the ‘notes’ column which says things like, ‘They thought the gamepad handling was too hard’ or ‘They wished they were more cars’ and that is a great to-do list right there. More often than not, what they say is what we knew. We know we didn’t have all the cars everybody wanted. We knew the gamepad control wasn’t all it needed to be, but we needed to release the game at some point. So yeah, it’s certainly a confirmation of what we felt, but there’s always something that somebody picks up on that we missed out on and we go, ‘Good point. We need to fix that.'”

Do you think the developers at Slightly Mad will do well building on what they’ve learned from the first release? Let us know in our discussions and join us on Discord, on our Facebook page, or Twitter!