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PlayerUnknown’s Battlegrounds Won’t Be Getting Vaulting Until November

Playerunknown's Battlegrounds Rifle

PUBG’s September update will remove the crouch-jumping bind, adds the Mini-14 and provides an update to the vaulting feature

The September update for PUBG covered a lot of ground, the biggest thing is a brand new gun that will actually spawn on the island. The update notes were full of important news about the game though; it also mentioned that crouch-jumping binds were being removed, that vaulting has been delayed until November, that idling players won’t be receiving Battle Points anymore, that the Tommy Gun will now be a world spawn. These are only some of the features in what turned out to be a huge change for PUBG.

The Mini-14 is the biggest item in the update. This gun is a 5.56mm gun which takes sniper rifle attachments for the muzzle and magazine and can have any type of optic. There’s no mention of taking any grips like the SKS can, so recoil will be an issue. As for the damage, the blog post says it “has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop”.

While the Mini-14’s stats aren’t specifically known, we do have comparison points from guns in the game now. The SKS has a bullet velocity of 800m/s and does 55 damage per shot. The other DMR, the Mk 14, has a bullet velocity of 853m/s and does 60 damage a shot. Both are 7.62mm guns though, so what about 5.56mm guns? Well, the 3 5.56mm guns all have very similar stats.

PUBG posted new images of the foggy Erangel with the patch notes

All three, the M416, the Scar-L and the M16A4, deal 41 damage a shot and at worst have a bullet velocity of 870m/s. The fastest is the M16A4 with 900m/s, the third highest in the game. This means the Mini-14 will take three body shots to down someone (not taking into account armor), but should have the highest bullet velocity of any sniper (excluding the AWM of course).

The vaulting update is not anytime soon though. The update said: “Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November.” It may even hit the test servers before November, but PlayerUnknown’s Battlegrounds isn’t expecting it to be released onto the public servers before then.

This update also had one line of text that made life a lot harder for everyone in the meantime. “You may no longer set different features on a single key bind in the Options” is the line in question, or in normal person speak, “The crouch jump bind is gone”. Crouch jumping, for the uninitiated, is jumping and crouching at the same time to squeeze through windows and make jumps that otherwise aren’t possible. Doing so isn’t against the rules: it’s, in fact, essential to move around the map and get some loot. This update just makes it entirely manual.

The final major change is the Tommy Gun becoming a world spawn, and now “supports attachments such as the Silencer, Vertical Foregrip, and Magazines”. It’s been completely removed from Care Packages, which is great for everyone, but the Tommy Gun being more accessible is huge.

Getting a very ‘The Mist’ vibe from these

This gun is great, it’s just not worth the risk of a care package for it. The Tommy Gun had the highest damage of all of the submachine guns and the biggest clip (100 rounds), but as part of it becoming accessible on the map normally it got a damage nerf. It now sits somewhere between an assault rifle and a normal SMG and has a 30 round clip (up to 50 with an extended mag).

In other news, grenades got a buff and a change. The frag now got “increased the lethal and injury ranges”, while the stun grenade got its fuse lowered to 2.5 seconds (closer to most other major shooters). However, cooking throwables now became its own key. Holding the throw button won’t cook a grenade anymore; instead, the player will have to hold the R button. Throwing underarm or overarm is now a toggled action, which may trip players up who aren’t aware.

Players can also now change stances while reloading without canceling the animation. This seems minor but honestly, it helps a bit for dodging headshots while reloading while exposed.

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