Persona 5 Strikers review: not your typical Warriors

For years, Persona has worked as a solid role-playing series, engaging players with its epic storyline and memorable characters. But the series has also made the foray into other genres, like fighting (Persona 4 Arena, anyone?) and even dancing (who doesn’t remember the Dancing All Night spin-off?). But now, with the success of Hyrule Warriors and the later Dynasty Warriors games, Atlus has teamed up with Omega Force to give Persona 5 a try with the formula. Enter Strikers.

But this isn’t your typical entry in the Warriors phenomena. Sure, you get to beat up enemies like crazy with a number of members in the Persona cast. But you also get to experience some cool action/role-playing elements that fit wondrously into the series. The end result is a game that might surprise you from left field, even more so if you’re a fan of the franchise.

The events within the game follow Persona 5, but it’s easy to get caught up if you didn’t necessarily conquer that game. It revolves around Joker, Morgana, and their crew of Phantom Thieves once again getting caught up in a whirlwind adventure, all revolving around – wait for it – a corrupt and highly popular phone app. What follows is a journey that sees the Phantom Thieves doing what they do best – wreaking havoc.

While the story sounds silly. Omega Force has done a splendid job blending it in with the Persona universe, making the game feel just as fresh for its world as the latest Hyrule Warriors: Age of Calamity did for Legend of Zelda’s. These guys understand what makes a world tick, and modifying it into their familiar Musou system is really something.

The gameplay isn’t routine Musou, though. Sure, there are hundreds of foes to beat up, but we’re talking about Persona here. There are some crafty role-playing portions that really blend in rather nicely, making each of the bigger battles in the game lively and fun to partake in. What’s more, seeing what each character brings – instead of just the typical Joker – is refreshing, and may have you changing up your favorites. After all, it’s Phantom Thieves, not just a Phantom Thief.

This also opens up the game’s world rather nicely, as you explore Persona’s world and discover new enemies that you can get the jump on. What’s more, the special techniques are dazzling, albeit limited, per an SP meter. Balance it properly, however, and you’ll watch the Personas flash across your screen with ease.

That said, the game can feel a little grindy at times, and, with any Musou title, there is the possibility of repetitiveness setting in with some players. Still, there’s more freshness here than we were expecting, and that makes Persona 5 Strikers something special in the typical field of Musou games.

It also looks fantastic, with a wonderfully designed world and great character animations that almost appear ripped straight from the Atlus universe. Fans will be right at home here, and the Switch version doesn’t disappoint. The camera can be slightly problematic in some places, but not enough to delve off the sheer energy this game provides. The soundtrack is excellent as well, along with the dialogue and sound effects.

Even without the core Persona experience on Switch (we didn’t even get Arena, man!), Strikers stands out as a gem on the system. It plays wonderfully and offers a deeper experience than we’re used to from Omega Force, and the presentation is on point, despite some mild hiccups. If you’re any kind of a fan – or you just want to keep busy until Joker and his team make their next go-around – you shouldn’t miss the chance to add this game to your library. It’s like a heist that works in your favor.

Overall: 8.5/10

Metamorphosis: PlayStation 4 Review

Metamorphosis is a first-person puzzle and platforming adventure game. It was developed by Ovid Works and published by All In! Games in August of 2020. The game was inspired by the mind of Franz Kafka, a groundbreaking novelist and short story writer from the 20th century. The game is based on his novel The Metamorphosis which was published in 1915. This game was absolutely beautiful, and the game itself was overall a great experience. However, there were some issues that I will further explain for my rating on it.

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What’s the Story Here?

You play as a man named Gregor, a great salesman and friend of Josef, who awakens after a celebratory night out to find himself changing into a bug. You set out on an adventure to figure out why this transformation happened, only to also discover your best friend is being arrested for unknown purposes and a whole new underground society of bugs that work for the same corporation. Throughout the game you encounter puzzles, twists, and turns of an unknown world, and discover yourself and what truly matters. You’ll find yourself in a lot of predicaments, and making new allies along the way. In the end, you’re left with ultimately a choice that tests your true nature.

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The Good and the Bad

This game was extremely aesthetically pleasing to journey through. I absolutely loved the art style, and the graphics were breathtaking not only in the human world but also in the insect world as well. The game really captivated the time setting as well visually. I also very much enjoyed the gameplay aspects of this game. The platforming was very well done in a way that made you guess where you could and could not climb. There was no clear direction other than you paying attention to the dialogue and making sure you explored every nook and cranny of every area. The collectibles would be hidden in the most obscure places, and none of the bugs that you needed to speak to really stuck out, and all of them on some level were interactive. This made exploration worthwhile which is extremely important in most action games and platformers.

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My issues with this particular game actually lied with the story and the performance. Short games like these mostly rely on two things, gameplay or story. This one had great gameplay, however, in this particular case, it was laid out to be more story-driven. It was not like most mindless platforms because it had that touch of action-adventure. The way the game was designed made it heavily reliant on the experience, but the story was made so obscurely and you did not really form any relation or bond with the character. It was pretty much a case of talking to fellow bugs that would say go here and do this, but no emotion behind the main character or back story revealed. The other issue for me was performance, though bear in mind it could mostly be the platform that this was played on. The load times I expected due to playing on the Playstation 4 Pro, however, the frame rate drops, and the game freezing was something not expected. The frame rate would often crash after loading, finding collectibles, talking to NPCs, and just running or jumping on various platforms. The game would also every now and again freeze up forcing me to restart the game. Upon researching this seems to have been a common problem for most consoles.

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Is This Buggy Game Worth It?

I do highly recommend the game despite some issues. It’s an overall satisfying and short experience. Short games are sometimes a godsend for those with little time, and who doesn’t love a platformer fix? I overall enjoyed this game and even took the time to platinum it. I only hope to see more similar and improved work from this developer in the future.

DVS Score: 6/10

Persona 5 Royal Playstation 4 Review

Persona 5 is a Japanese Role-Playing Game with turn-based combat developed by Atlus. It is the 6th entry in the Persona franchise as well as being a part of the greater Megami Tensei franchise. Persona 5 Royal is an updated release of Persona 5 that adds over 20 hours of new content and scored a whopping score of 96 on Metacritic making it the 3rd highest-rated game on Playstation 4 game of all time. This entry in particular is a great start for new Persona players and is a fantastic entry for long-time players or JRPG fans in general. This game can be bought used and new in your local stores such as GameStop, Best Buy, Walmart, and Target. Or you can buy it online via the PSN store for Playstation 4 and 5. It still sells for 59.99 USD, however, I promise you that it will be worth every penny!

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What is Persona?

The Persona Franchise started in 1996 stemming for the Megami Tensei series and has undergone huge transformations since the beginning of the series. The games always take place in Modern Japan following a group of students in high school that all have to face their inner self, otherwise known as their persona, and overcome trials they face that happen around them. A persona can be explained as the manifestation of ones personality as explained in every game. The main characters are able to use their persona to fight enemies in the cognitive world to force a change of personality, or as per the 5th entry a change of heart.

Persona 5: The Story Premise

Persona 5 takes place in Modern Japan as every entry does, and follows the main character known as Ren Amamiya. Ren is a character who ends up forced under probation due to false accusations from a corrupt politician. He ends up staying with a family friend in Tokyo for a year and temporarily starts attending Shujin Academy. It is there that he befriends fellow students like Ryuji Sakamoto, Ann Takamaki, and Morgana, a mysterious cat- like being that has ties to the momentos, but remembers nothing of his past or of who he is. Learning from Morgana’s lead, they form a group called the Phantom Thieves, whose mission is to change the hearts of the corrupt to lead to a better society. They do this by tackling the inner palaces of the corrupt and stealing their treasure, which forces a change of heart. They also accomplish this by entering the cognitive world of the momentos and endless palace of society’s collective hearts.

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Persona 5 Gameplay: Original versus Royal

Persona 5 gameplay can be one of the most addicting, and time-consuming experiences out there. This especially goes for gamers like myself who need to do everything and anything I can in RPGs. The franchise has always made it to where you need to monitor how you spend your time, because you have a deadline to complete a palace per corrupt person. In Persona 5, they make it easier for new Persona players and veterans by actually giving you a deadline and more time in general. On average you get around 18 days to change the corrupted one’s heart. Between this time you need to decide carefully on how you want to spend it, because the game also revolves around making money, upgrading equipment, increases your social stats, and building relationships. You get two periods of time to decide what you want to do, which is afternoon and evening. You can only enter momentos or the palace during the afternoon, however you can work, hang out with people, or do fun activities at either time. Your mornings are filled with school, which on certain days you can answer questions to increase your knowledge. The 5 social states you can work on are Knowledge, Guts, Proficiency, Charm, and Kindness. Social Stats are extremely important because they allow you to be able to work certain jobs, be able to hang out with people and perform certain activities. Building relationships with your friends is also extremely important, because they give you benefits during combat, creating and fusing personsas, and even modifying weapons.

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Persona 5 Royal not only adds to a lot of the gameplay, but also adds new characters and a new palace. Some of the changes made the gameplay a whole lot better. For example, momentos is not only a place to fulfill requests, but also a great grinding tool. In most Persona games grinding is a tedious chore, mainly because in palaces the enemies do not give you a huge amount of experience. You can pick and choose who to bring since the experience is divided amongst party members, but either way it becomes a lot and tedious chore. Momentos changes in Royal with a beautiful character named Jose. He is tied to momentos and able to change the conditions within it, as well as become a shop for resources. In momentos you can collect stamps on each floor to dump into different status bars that change experience earned, money earned, or item drops. This allows grinding for experience or money to become a hell of a lot easier. On top of that, you can even reassign your stamps depending on what you want to grind for.

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New characters, and a new palace are also a huge bonus for Persona 5 Royal. Aside from Jose as previously explained, you also get Kasumi Yoshizawa and Takuro Maruki. Both characters are not only well-designed story-wise, but you also get the storyline extended through mid-February with your new palace. Maruki comes to school as a therapist looking to help kids involved in the first incident with Komoshida, a corrupt teacher that is assaulting students and sexually harassing them. Maruki is a genuinely kind-hearted character who wants to reach out to help students overcome mental obstacles, however, due to issues in his backstory, his persona becomes twisted and distorted. Kasumi is another great character design. She presents herself at the beginning of the game, but you can not form a relationship until after the Komoshida Palace. She is a gymnast genius who offers to train you in return for you becoming a mentor. You find out later that she struggles with depression and self-worth, for reasons I will not bring into the light to avoid spoilers. She will later become a playable character and part of the Phantom Thieves Team.

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In addition, Persona 5 Royal has new locations to visit in-game such as the Jazz Club and Kichijoji’s club which allowed you to increase your social status with each character and strengthen them. The game also brought new weapons, armor, accessories, personas, and an additional form for each persona. On top of that, you also get two bonus endings to the story! I honestly did not think the original true ending could get any better. That ending left me with so many emotions after everything I had been through. Playing through persona is an experience like no other. The relationships you build with each character are so authentic and meaningful, it feels as if you yourself have a relationship with every character. You live the life of Ren and the true ending gives you not only closure but ultimately a sense of reward as if you earned it. But the two additional endings put everything into perspective, and show the difference between ignorance and reality. They were extremely well designed, and really make you think about whether or not you have done the right thing and whether or not you’re in over your head. I won’t go into too many details to avoid spoilers, but I urge interested players to do multiple playthroughs because every option is that good.

To summarize the experience that Persona 5 Royal adds versus the original version, Atlus added in the Thieves Den which is accessible to the home screen. Here you get to access new bonus content by using earned currency. This currency can give you additional cut scenes, artwork, character models, and even music! As someone that is a glutton for music, the new additions to the sound tracks were absolutely phenomenal. Music is arguably one of the most important parts of most games, and the fact that they added it in to the Thieves Den is rewarding and satisfying.

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Negative Feed Back

My only issues with the game were very minor. I personally found to access the new palace was somewhat of an inconvenience. In Persona you get to pick and choose how you spend your time as previously mentioned, but for the players like myself who went for the platinum in one playthrough, I learned that the new palace is something you can completely miss. To get every trophy and experience everything in the game, it is impossible to max out every relationship. Everything needs to be balanced and to access the new palace you need to max three particular relationships. These include Goro Akechi, Kasumi Yoshizawa, and Takuro Maruki, which was very frustrating in the limited amount of time you have and the fact that you are forced to choose. This in a way takes away from the experience of forming the bonds you want to form, but it was not something that ultimately impeded my experience with the game.

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To Summarize, Play Persona 5 Royal Now!

I can not recommend this game enough! Persona 5 Royal is an emotional roller coaster. This game succeeded in every way imaginable and improved upon an already near-perfect game. The gameplay is solid, the side content is perfect, and the story is downright incredible. This is one of the few games I have played that made an impact in gaming and gave me an emotionally satisfying time. I can only urge players to pick it up and put the time into what I can only describe as an incredible experience.

Rating: 9.5/10

25 Years of Pokemon

Happy Pokemon Day!

Pokemon is celebrating 25 years of games and fun! On February 27th, 1996, the first Pokemon games were released in Japan with fans across the world excited. This adorable game, created by someone fascinated by collecting bugs, grew into a household name. Starting with their Pokemon Red and Blue, all the way to the new Sword and Shield, you’ll find a fan of each style.

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In honor of Pokemon’s 25th anniversary, they have announced Pokemon Brilliant Diamond and Pokemon Shining Pearl to be released on the Nintendo Switch! Revisit the Sinnoh Region and defeat the Pokemon League all over again in new reimagined adventures that stay true to the originals. These two remastered games will be launching in late 2021! So keep an eye out for a blast from the past.

More details about New Pokemon Snap announced in the video presentation. It will have special in-game events for Pokemon’s 25th Anniversary! Here you are a budding photographer in the Lental Region. You’ll work in hand with Professor Mirror, the region expert. Remember your photo skills and get those epic snaps! Once finished with your mission, you’ll be able to edit and touch up all your photos before sharing them with friends and others to compete worldwide!

Up next is Pokemon Legends: Arceus. Wait, is that Breath Of the Wi– Ohhh I see what they did there. Encounter pokemon in this new game to become part of the Pokedex Adventure! Trainers visit the Sinnoh Region as it existed in the past. Long before Diamond and Pearl was even an idea. Visit Mount Cornet the heart of Sinnoh and experience Pokemon in a whole new experience. Check the beautiful experience coming later this year on Nintendo.

Photo by Pixabay on Pexels.com

With all that said, we can’t forget about Pokemon Go! GO has multiple events happening over the course of the next few months to celebrate Pokemon‘s 25th year anniversary. Special raids including Articuno, Zapdos, Moltres, and Mewtwo!
In Pokemon Sword and Shield, a special Max Raid Battle event feature Gigantamax Pikachu is underway!
Pokemon Masters EX has the chance to take on Champion Leon and his Partner Pokemon Charizard!
And last but not least, Pokemon Cafe Mix is handing out 2500 Golden Acorns to anyone who signs in between Feb 25-28th.

Happy Pokemon Day!
Go catch ’em all!

Panzer Dragoon II Zwei officially getting a remake this year

2020 turned out to be a remarkable year for the Panzer Dragoon franchise, as the original game came back for the first time since its initial debut on the Sega Saturn for a new generation to enjoy. It released on Nintendo Switch back in March before arriving on new platforms, including the Xbox One, PC, PlayStation 4 and Google Stadia. With it, it brought refreshing visuals, a remixed soundtrack by the series’ original composer, and that fun lock-on gameplay we remember so well.

Good news, folks – there’s more where that came from.

While we still have no word on a remake of Panzer Dragoon Saga (yet, anyway), we do know that Forever Entertainment is hard at work on a remake of Panzer Dragoon II Zwei. The company confirmed the news on Twitter, with the development team at MegaPixel Studio behind the conversion. And what’s more, it’ll release this year.

Platforms and a release window weren’t given yet, but the game will likely again hit the Switch, PS4, Xbox One and PC. It could hit Stadia as well, and a version for PlayStation 5 and Xbox Series X wouldn’t be completely out of the cards.

We’ll let you know as soon as more details on the game surface. In the meantime, enjoy the classic Sega Saturn gameplay below and prepare for a return to greatness! We can’t…Zwei-t?

Taxi Chaos review: For the love of crazy

So…why haven’t we gotten a new Crazy Taxi game from Sega again? It’s literally been one of their most popular franchises since the Dreamcast era, and yet lately, all we’ve really seen is a fun sequel on Xbox (taking place in Las Vegas, no less) and some mobile games. It’s almost like the company is aboard the Yakuza and Persona train and not looking back on the classic franchises that got them here.

Fortunately, we have developers that understand the love of these classics. So the team at Team6 Game Studios actually took Sega’s formula (with their grace and permission, mind you) and ran with it through their own game, Taxi Chaos, which is available for various consoles. And while it’s not quite the same Crazy trip that we remember from the past, it certainly beats nothing – especially if you’ve got to scratch that “make as much money in a short amount of time” itch.

The game takes place in New Yellow City, a variation of New York City, which isn’t far removed from Crazy Taxi formula at all. You choose one of two drivers – Vinny or Cleo – and then hit the streets, picking up passengers and trying to get them to their destination in the fastest time possible. You’ll have an arrow guiding you along the best route, though, with some ingenuity, you might just be able to find some shortcuts.

There are some subtle changes, some good and some bad, with Taxi Chaos. While there are only two drivers – and neither of them are a B.D. Joe type – they do have some personality as they speak to customers while rampaging through the streets. They seem awful calm about it, but it does add a layer of character to the proceedings, instead of the usual “hey, be careful!” dialogue.

But along with that comes the music, and it’s not that great. That’s not to say that it isn’t listenable, because it is. However, compared to the iconic Offspring and Bad Religion songs we’ve been spoiled by over the years, it simply can’t hold a candle. You’re better off muting the music and blaring “All I Want” at top volume. You’ll feel way better.

For an indie title, Taxi Chaos looks great. While the visuals can be a bit fuzzy at times, Team6 Studios does a great job replicating the Crazy Taxi formula on a budget. The streets can be a little barren at times, but the city itself is well represented and gives you tons of room to run around, albeit in a small time frame. The animations are also pretty good, though some customers don’t have running nailed down that well. Ah, well, it’s the taxi antics that count.

As for gameplay, it feels like vintage Crazy Taxi. Handling is done exceptionally well here, particularly with turns and being able to jump over things, thanks to an on-demand jump command that works just as well as it did in Crazy Taxi 2. In fact, you might just shave a few seconds off the clock with a perfectly timed maneuver. Practice makes perfect.

There are also three modes to choose from. Arcade Mode is definitely the go-to, as you’ll feel like you’re putting quarters into a machine to rack up as much cash as you can. Pro Mode is more challenging, as you’ll need to figure out your own route to destinations without the help of a market. And Free Roam is pretty cool, letting you look around and get a better idea of what New Yellow City holds. That’s really about it, with no multiplayer to speak of, but the general Taxi basics are intact.

Overall, Taxi Chaos can’t quite replicate the sheer success of Crazy Taxi, but it comes damn close. The lack of a fundamental soundtrack certainly hurts, and there’s only so much mileage you can get out of a game with minimal characters and barely any unlockables (with forthcoming updates hopefully fixing that). But it’s good fun for the price, and a nice reminder of a Sega era gone by – one we hope the company revisits someday. For now, Team6 does a good enough job to put you back behind the wheel. Now go make some cuhrazy money.

RATING: 7.5/10

Black History Month: How Jerry Lawson Revolutionized Gaming

Black History Month is for raising awareness about issues affecting the black community and celebrating the achievements of black people. Martin Luther King, Jr., Muhammad Ali, Michael Jordan, Nelson Mandela, and Morgan Freeman, among others, are universally known in their fields. Video games also have a black man to thank for revolutionizing the gaming industry: Jerry Lawson. While not as well known as the people mentioned before, Lawson has had an impact on gaming that continues to the present.

Jerry Lawson was born in 1940 in New York City, and his own teachers encouraged him to be someone like George Washington Carver (a black scientist and inventor who people mistakenly believe invented peanut butter, although he did make numerous contributions to the advancement of agriculture). Lawson got an early start to his career, earning an amateur ham radio license at the age of 13. Lawson also showed his aptitude for technology, earning money by repairing television sets. Lawson also created his own radio station in his room.

Lawson joined Fairchild Semiconductor in San Francisco in 1970 and created the arcade game Demolition Derby in his own garage in 1975, possibly also making him the first black man to develop his own video game. He also recalled interviewing (but not hiring) Apple co-founder Steve Wozniak for a position at Fairchild. Along with Ron Jones, he was only one of two black members of the Homebrew Computer Club, a computer hobbyist group located in Menlo Park, California that met from 1975 to 1986. The group’s membership also included Wozniak and Steve Jobs.

Lawson was eventually promoted to Chief Hardware Engineer at Fairchild, as well as the director of engineering and marketing for the company’s video game division. Lawson led the development of the Fairchild Channel F, which was also the first video game console to feature swappable video game cartridges. Previously, games were built into the hardware. This also made Lawson the inventor of the video game cartridge. The Fairchild Channel F also had other revolutionary features: a pause button and an 8-way joystick. While it was not commercially successful, it would lay the foundation for the wildly popular Atari 2600.

Lawson left Fairchild in 1980 and founded Videosoft to produce games for the Atari 2600, but the company was one of the many casualties of the video game crash of 1983, folding in 1985. Lawson eventually went into consulting work until his death in 2011. So whenever you play a video game, just remember Jerry Lawson helped make it all possible.

There’s No Jet Set Radio Sequel, But There Is Bomb Rush Cyberfunk

It seems that these days, we’re getting more spiritual successors than we are sequels from Sega. Instead of Crazy Taxi 4, we have Taxi Chaos, which just dropped this week. And now, while we patiently await any kind of sign that Jet Set Radio is still alive, a developer has taken matters into their own hands with their own formula, Bomb Rush Cyberfunk.

The game comes from the developers at Team Reptile, and is set to debut on “all relevant platforms” starting in 2022. A trailer for the project finally dropped, and we’ll be damned if this doesn’t look like the long-awaited return to Jet Set that we’ve been longing for. The game features some interesting visuals alongside the likes of classic Sega games, as well as some neat new gameplay tricks.

Per the game’s Steam page, Cyberfunk’s description is as follows:

“1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.”

The team also listed a number of “facts” surrounding the game.

  • In the game you can choose a character from your crew and explore the three-dimensional streets freely.
  • The goal is to bomb and get your name up. Every neighbourhood has many spots to find where you can paint graffiti. Once you get enough REP you can challenge the local crew for the territory.
  • Features a unique trick system with grinding, sliding, wallrunning and tricking in the air as well as on the ground.
  • You will encounter a lot of weirdos. (Side note: not the DVS Gaming staff, but who knows.)

Bomb Rush Cyberfunk is taking some time to arrive, but you can enjoy the debut trailer below and imagine what the groove will be like when it arrives!

Fry’s Electronics: An Obituary (1985-2021)

Like a certain iconic electronic music duo that also disbanded this week, Fry’s Electronics is no more. For me, that is a big deal. Fry’s Electronics was one of the biggest electronics stores that I frequented growing up. There were TVs, computers, video games, mobile phones, appliances, tools, toys, books, software, hardware, and in some locations, restaurants. At one point, one could spend hours in Fry’s looking at the massive selection of products they had to offer. Before you headed to the checkout line, there was also a huge selection of snacks for your gaming sessions, including organic sour gummy worms and some extremely rare snacks that I still can only find online (looking at you, Mauna Loa Kona Coffee Glazed Macadamia Nuts).

When Fry’s chose to close up shop on February 24, 2021, this put an end to an electronics retailer that offered far more than just products—they offered services such as PC building, audio installation, the list goes on and on. The very first parts that would end up in my PC came from Fry’s Electronics. It was also an excellent place to find the latest video games. Even the tiniest electronic parts could be found at Fry’s, like those little transistors that go in some circuit board for some project. Another thing that caught customers’ eyes were the thematic stores. The location in Palo Alto, California was Wild West-themed, while the location in Sacramento was Gold Rush-themed. One of my favorites, the original Sunnyvale location, detailed the history of Silicon Valley, while the Las Vegas location (where I live now) was Las Vegas Strip-themed (obviously).

While there is no doubt that Fry’s has had a reputation among customers as being empty shells of their former selves in more ways than one even before the COVID-19 pandemic, it is an institution that has fostered my interest in consumer electronics that led me to build my first PC a decade ago. From the early 2000s to the mid-2010s, I frequented Fry’s at least once a month (if not more frequently) with my family and friends. While the writing was on the wall in the late 2010s, it took a global pandemic to put the final nail in the coffin of Fry’s Electronics.

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On their website, Fry’s said: “After nearly 36 years in business as the one-stop-shop and online resource for high-tech professionals across nine states and 31 stores, Fry’s Electronics, Inc. (“Fry’s” or “Company”), has made the difficult decision to shut down its operations and close its business permanently as a result of changes in the retail industry and the challenges posed by the Covid-19 pandemic. The Company will implement the shut down through an orderly wind down process that it believes will be in the best interests of the Company, its creditors, and other stakeholders. The Company ceased regular operations and began the wind-down process on February 24, 2021. It is hoped that undertaking the wind-down through this orderly process will reduce costs, avoid additional liabilities, minimize the impact on our customers, vendors, landlords and associates, and maximize the value of the Company’s assets for its creditors and other stakeholders.”

It’s been a great run, and may all their employees land on their feet and find something new as soon as possible.

Star Wars: Republic Commando returning this April

The team at Aspyr Media is having a field day with re-releasing Star Wars games at the moment, including hits like Jedi Academy and Episode I Racer. But now things are getting serious, as it’s set to squad up this April with the return of Republic Commando.

The first-person shooter/strategy game first debuted on the Xbox platform years ago, then recently resurfaced when it becomes available as an enhanced title for the Xbox One and, later on, Xbox Series X. But now Aspyr wants to introduce the legend of the Delta Squad to more players, as the game will be available on April 6th for PlayStation 4 and Nintendo Switch. In addition, it will also be reasonably priced, going for just $14.99.

The game won’t have multiplayer like the original version. However, improvements will be made to the game’s controls to make them a little more current, so they work wonders with the DualShock 4, DualSense and Switch controllers. So you’ll have that going for you. Plus it’s bound to look great!

The trailer is below, so give it a look and prepare for the return of the Commando! Now, if we can just get some TIE Fighter titles going…