In this guide, we will be going through everything you need to know about the fourth and final main game killer: The Nurse.
Locating Your Victims
As opposed to the survivors, killers will be positioned in a first person perspective in order to give you limited visibility. Use sound clues to give away survivors positions: Crows flying away or generators exploding from a failed skill check. There will also be visual clues for players whereabouts, a wounded player will leave red scratch marks on their trail. Though the trails don’t give direct positioning, they do show the general direction. Also, pay attention for a murder of crows around the hiding shed, there is more than likely a player inside.
With The Nurse, blink should almost never be used as a movement tactic, as the fatigue is not worth it. Instead, try to build your movement speed using the Play With Your Food, that should make up for a fair amount of lost speed. Walk around until you hear “the entity” speak, indicating that a survivor is within 32 meters. At this point, stand fairly still and try to look around and find them. The heartbeat range shouldn’t reach them yet, so they don’t know you’re stalking them.
If you can’t see them, you can move a little, but if you DO see them, now’s your chance to use blink. Blink up right next to them and once you teleport there, get a hit off before the fatigue. This part is kind of hard to give an exact guide for, because now everything depends on the actions of the survivor, as well as the map and the skill level of the killer, aka you. The only advice we can give is once you find them running, blink up to them again and try to get another hit off. If done successfully, they should be in the dying state, where you can use Ebony Memento Mori to instantly kill them instead of using a hook.
The Bonesaw is the main weapon of the Nurse. For her primary attack, she swings her whole body forward with the Bonesaw. Like other killers, she cleans off the blade after striking a survivor, giving them a short amount of time to gain distance again. She uses her hands to delicately clean off the blade, unlike the Trapper and Wraith.
The Nurse is the only Killer with a shorter than average lunge-attack (all the other killers have the same lunge attack range).
Spencer’s Last Breath
The last breath is taken from Crotus Prenn Asylum warden Patrick Spencer. Holding M2 will charge up a teleport, the range depending on how long you charge the Breath. After teleporting, there is a short period of a little over a second in which the Nurse can attack, or blink again. By default, the Nurse can blink 1 more time (2 times total). After at least 1 blink, the Nurse will become stunned following a short period of not blinking or following an attack. The stun duration scales with the number of blinks used.
The Nurse can chain multiple blinks together before attacking. To prevent herself from being stunned even longer, the Nurse can elect to not use her extra blinks. She can also elect to not attack, as attacking will delay the onset of the stun by about 1.5-2 seconds. The Nurse will clench her fist when her first blink is fully charged. The “floating dots” in the Nurse’s palm indicate how many blinks she has left.
Breathing of Survivors in pain is 25/50/50 % louder. Regular Survivor breathing is now also 0/0/25 % louder. Unique to Nurse until level 30, which its Teachable version can then be learned and taught to the other Killers.
All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.
- One injured, dying or hooked survivor decrease repair, healing and sabotage speed by 4/5/6 %.
- Two injured, dying or hooked survivor decrease repair, healing and sabotage speed by 7/8/9 %.
- Three injured, dying or hooked survivor decrease repair, healing and sabotage speed by 10/11/12 %.
- Four injured, dying or hooked survivor decrease repair, healing and sabotage speed by 13/14/15 %.
Unique to Nurse until level 35, which its Teachable version can then be learned and taught to the other Killers.
A Nurse’s Call
The Auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meters. “Still attached to the fragments of her past life, she is drawn to those in need of help.”
Unique to Nurse until level 40, which its Teachable version can then be learned and taught to the other Killers.
Nurse Loadout Tips
For perks, you have to take into consideration her extremely slow speed. The four perks we found best to use (once unlocked) are Enduring, Play With Your Food, Whispers and Unrelenting. Enduring grants the player 75% reduced stun recovery time. Play With Your Food grants you five percent movement speed per token (max three stacks) which you can only get by letting a specific player away from a chase, know as the “obsessed” player. Whispers let you hear “the entity” once you are within 32 meters of a survivor.
Unrelenting grants the player 30% reduced recovery time from a missed attack. Your add-ons should be Pocket Watch and Plaid Flannel, which grant moderately reduced fatigue time from blink as well as the ability to see the landing area. If you are ever to use an offering, I recommend Full Moon Bouquet for fairly new players as you’ll be able to see more, Ebony Memento Mori for moderate players as you can kill every player by way of hand instead of hook, and New Moon Bouquet for advanced players as it makes the map as dark as possible, making it hard for the survivors to see.
Achieve a merciless victory with the Nurse using only her 3 unique perks.
In The Void She Walks
With The Nurse, successfully land a Blink attack or a Blink interrupt a total of 500 times.
From The Void She Kills
Chain three or more blinks and land on a survivor, grabbing him successfully.
Countering The Nurse
Countering The Nurse is fairly simple, as there’s not much to it. To counter The Nurse, all you must do is run away from her, as she is not the fastest and has a smaller lunge range. Keep running until you hear her screech indicating that she will blink. At this moment, turn around and run towards her, as she will be teleporting behind you, and the longer she holds it, the farther she will be from you.
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