Atlas Reactor takes its turn on the DVS chopping block.
The game is a turn based strategy game developed by Trion Worlds. The game is played in a similar style to XCOM, but has the added depth of teamwork.
You take control of a freelancer, and have to work together with three other strangers to overcome your opponents and win the match. It's a very fun game. The games are usually pretty quick, and it doesn't take too much time to figure out how to play correctly. If you're a fan of turn-based strategy games, be they card or otherwise, you'll get a kick out of Atlas Reactor.
The game is so easy to pick up, that only a couple of hours in I was having the time of my life juking and shielding and gravity bombing every baddie in sight. You control a freelancer, and they in turn belong to a particular role in the game. Tanks, Supports, and DPS are the roles available to play. Each of the roles don't feel stagnant at all due to the unique abilities each character possesses, as well as the combos that are available to your team.
It's turn based, and consists of three different phases. The prep stage allows your character to lay traps and apply shields, the dash phase allows for unhindered movement and certain actions, and lastly the blast phase is where players take battle action against their opponents. Right away you can see the implications of knowing what your teammates are going to be doing and in what sequence. Cooldowns are also a big part of the game, and tabbing constantly to check enemy and ally cooldowns will massively help you play the game better.
The best part of the game is how you can modify your freelancer to accommodate the team composition situation. Your abilities are all modifiable, and they are unlocked using Mod Tokens. The tokens are obtained as you level the characters up or they can be obtained randomly from Loot Matrix boxes, that can be purchased.
I put quite a few hours into the game, reaching season level 12 at the writing of this review. I don't see myself stopping anytime soon. I've only mastered one freelancer so far, and I've been having quite a lot of fun playing him. I'll probably start learning other freelancers soon, but not yet. I still have more tinkering to do.
It's a game that requires a good level of coordination between four strangers. I've had matches were we where all completely in sync, therefore we smashed the competition. I've also had matches were we can't put two and two together, and we get ousted. Either way, the matches are over quickly and you can just move on to the next one. Certain games like League of Legends or Dota 2 usually take more than 25 minutes to complete, and a loss can really drain your enthusiasm for the game. An Atlas Reactor game never takes more than fifteen minutes, and a loss never feels more than just a loss.
The ability to use Discord automatically when joining a game was also a nice touch. The game does require teamwork, but I didn't join in on the voice chat as I like to listen to music while I play games.
Performance & Graphics
The game was played on a comp that can run pretty much everything at max settings. The graphics look sharp and I never had lag or tearing issues. The game has some fun animations and graphics for the abilities that are available to use, there are even taunts that you can activate once per match! The camera movement is also smooth and pretty intuitive, and I had no issues navigating during gameplay. The rest of the game just looks so good, it's refreshing. The background is bustling, but it never attempts to take center stage.
If we had one gripe it would be the available maps. There are currently only four maps to play on, and even though they are different in terms of map layout, what they each offer is pretty similar. It would be nice to see the addition of some more maps for the future. The other gripe are the lack of quality secondary skins available for some of the characters. While the re-colors are nice, some of the secondary ones are pretty lackluster. Here's my favorite skin:
Futuristic techno plays continuously throughout the game, the home screen contains some pretty funky beats. Ignore the chat, lol.
Ability sound effects are never overwhelming, and the character voice lines and taunts are pretty hilarious. The audio also gives you pretty clear signals as to what is going on in the game. A character takedown is pretty obvious in the game.
This game has some insane replay value. I've been leveling up Titus, and I've been having a blast unlocking his abilities and figuring out the best combination of them for a particular match. The game also has a ton of depth to it, as your team can have multiple and very varied compositions. You must learn to adapt and modify your playstyle if you want to win in Atlas Reactor. We wish we had more maps and that the skins looked better, but overall it's a fantastic game.