Watching and experiencing this game definitely makes you think of similar popular titles such as Beat Saber, but God of Riffs makes its own differences in order to differentiate itself. In Beat Saber, your objective is to slice the respective cubes, but God of Riffs gives the player more control over their challenges. As the player, you take the mantle of a nameless character. Holding a different colored axe in both your hands provides the context of the game; the blue and red guitars kill their respective skeletons on the screen. While slowly powering you up and allowing the player to unleash powerful lightning abilities that control the battlefield. Visually, this game is simple yet beautiful where you’re set in different environments for each round. It gives an immersive experience where you can battle it out in the depths of a volcano or fight in a skeleton king’s throne room. That’s right, according to the developers, Boss Music Games, hopes to integrate bosses within the game in the future.
Along with bosses being added, the creators also hope to bring various different and new concepts that we haven’t really seen yet in the VR rhythm world. In hopes of strafing away from similar games, the developers aim to release a story mode DLC which would create a uniqueness other VR rhythm games don’t really have. Not only that, but they also plan on integrating the ability to add virtual avatars, expanding the types of enemies and their attacks, a type of map creator, power-ups, and so much more.