Having had a chance to sit down after my interview with Ryan, I got to play the demo for Arcadian Atlas. There were two available combats but I only had time to beat one, non-the-less I was impressed off the bat. Options are the key in Arcadian Atlas and with so many skills and classes to choose from the ways you can engage in combat are quite breathtaking. Containing about 15 different characters to choose from, some having the same class, knocked me off my guard. The game boasts 12 custom classes making the choices for my party a little difficult(since I wanted to use them all!).
(Media Provided by Serenity Forge)
I also noticed the combat bar at the bottom displaying the character’s turns and if they were in a casting turn(when they would be squatted instead of standing). Some skills have a casting time when targeting, and your character will have to wait until their casting turn to unleash their devastating effects. The targeting system works hand in hand with this idea since you can choose to target a location instead of an enemy character. Allowing for the player to pull off complex traps that will make for solid combos. A mechanic that caught me off guard when playing through the demo was your AOE skills will target both friendlies and enemies alike. This can make for tough decisions because when a friend is surrounded by enemies, healing your unit will also heal the enemies. This places an emphasis on your unit placement since you can separate the action of your character from their movement.