In my demo time for Gungrave G.O.R.E., I discovered plenty of things to like. The character designs were a bit edgy but reminded me of the Japanese imported titles we would have seen on the PlayStation 2. A bit of a welcoming feeling, but one surely not for everyone as the game is very dark. Another thing I noticed while playing the combat was how hulky Grave really felt to play with. Moving around was quite slow, and I definitely had concerns initially when playing the title. The combat is more focused on a casual, god-like feeling. Since your character has guns that have unlimited ammo and instantly kill most living things, this makes quick movement not as needed (since you are a walking tank). Enemies that move closer to you as well will be dealt with by the giant chainsaw-like weapon on Grave’s back. This combined with the abilities that can be triggered after long combo strings created an aura of absolute death and destruction. Lastly, targets that you wanted to pull yourself to could be hooked into and this would move Grave to them. This was one of the only movement-focused abilities and it felt nice to have. I honestly felt myself experimenting the most with this ability since it allows the combat to transform.