During my time playing Hyde’s Haunt & Seek, I found plenty of things to enjoy about the game. Starting off, being either the poltergeist or the seeker, you’re given different immersive experiences. The ghosts are shown a top-down perspective, whereas the seekers play in first person. As a ghost, after hiding the possession, you get to go around and mess with the seekers as they can’t see you but they can see what you’re doing. You can go flying through walls, make chairs spin, levitate objects with psychokinetic powers, and even possess a piano while running around. Sounds great, right?
All of this helps make your team spirit meter go up which is needed in order to power the haunt. Playing as the seeker, you get to go around and explore in order to try to find the possession while fending off the ghosts using a flashlight with various powers. Not only does it shine light but it allows you to use a blast pulse that scatters the ghosts’ energy powers, use it as a blacklight to illuminate traces, or even extract the ghosts from furniture using the exorcism beam, it’s not just your ordinary flashlight.
In order to be successful and win the game, as the ghost your goal is to fill the meter in order to start the haunt. Once started, you get locked in with everyone else and you want to try and possess certain objects in order to position them where they’re needed. During this time, the seeker will be trying to fend off the ghosts, or they can win by taking the prized possession to the safe room if found. In my case, I was able to fill the meter and complete what was needed in order to transform into the ghost clown, Peter, so that I could kill the seeker. Whether you like to be spooked or be the one to give the spooks, this game was quite fun to try out and was easy to pick up on since it was very intuitive.