Source: Lion Castle Games
For a small “indie” style game, compared to Maneater, anyway, Angry Alligator has pretty good ambitions. You start with a small part of a swamp that eventually opens up as you make progress, depending on where you go and what you eat. What’s more, as you progress, your character also grows. It may not be as dynamic as Tripwire’s game, but there’s some interesting things as you level up your ‘gator.
Another noteworthy addition is the power-ups. You ever see a gator get around with rockets? Well, you will now, and no horror movie could ever replicate this level of silliness without looking like it’s over-CG’ed to death. Here, it just feels like a natural part of the proceedings, and keeps you far more interested than you might’ve expected.
The general gameplay is simple enough, and there’s not an overabundance of complication when it comes to eating things. Furthermore, surprise, it’s not nearly as gory, or even nightmare-inducing, as, say, Maneater, because the devs at Lion Castle chose to focus more on the antics than the realism. That works in the game’s favor, adding to Angry Alligator’s charm rather than taking away from it. Yes, there’s something charming about eating humans. (Not that we advise you to do so.)