Any character you build will have different statistics to start. While leveling your character you will eventually pick a build to go with and need to utilize stat priorities. This means dumping points into certain stats to increase them. These statistics are Vitality, Attunement, Endurance, Strength, Dexterity, Resistance, Intelligence, and Faith.
Vitality is the stat used to increase character health. Each point dumped into vitality increases per level, however, there is a drop around level 30, and a huge drop at around level 50.
Attunemnent dictates the amount of slots the player has to equip spells. These consist of sorceries, pyromancy, and miracles. This stat is also increasable by wearing certain rings. Most require one slot, but some abilities do require two. An additional slot is gained every few levels give or take and caps at 10 slots.
Endurance is used to increase a characters stamina, equipment load, and bleed resistance. Increased stamina determines how many times you can complete actions before needing to rest a second to let it refill. For example, attacking and dodging eat at your stamina bar. Equip load also effects stamina and determines whether you can even run or how fast you dodge or attack by how heavy your equipment is. Bleed is a debuff that eats away at a characters health every few seconds.
Movement penalties occur at 25 percent usage of equip load.
Stamina caps at 160.
Srength is a stat that increases damage output, and is a requirement for the majority of weapons. When holding 2 handed weapons for example, srength is increased by 50%. Srength should generally be capped at 50 due to diminishing returns.
Dexterity is a stat similar to strength, but increases damage per modifiers. It also decreases casting time for most spells between 35-40. Usually required for most weapons, more so light and fast weapons like the Uchigatana.
Resistance increases resistance against fire, poison, magic, and lightning damage as well as increases defenses from regular, thrust, strike, and slash damage. Most players avoid this stat due to most armor providing better resistance than the stat itself.
Intelligence is a modifier for catalysts that increases the potency of sorceries. Sorceries have intelligence requirements in order to use them. This also acts as a weapon modifier for damage in intelligence weapons like the Moonlight Greatsword. Pyromancy Flame also scales with this stat.
Faith is a modifier for talismans to increase the effectiveness for Miracles. It also acts as a weapon modifier for unique faith based weapons. Miracles also require a base faith stat to use and increases magic defense.