The gameplay was the strongest point of the game with it’s exploration, side content, and combat. Exploration felt refreshing due to having a side-scrolling view paired with fun platforming to find chests. Each Dungeon outside of the city has multiple directions to take, making exploration easy to lose oneself in. In addition, players can get side quests in town from the guilds to gain experience and create even more incentive to explore. What keeps the exploration from feeling overwhelming is the transportation points laid throughout different areas, and players have access to a platform like a map.
Combat is also extremely fun given the similarities to Bravely Default and the unique classes each character holds. In addition to being able to unlock different abilities that feel similar to Final Fantasy, players can get Focus to increase their attack damage in a way similar to Bravely Default and Octopath. With the game having decent difficulty settings, it creates the element of strategy when one has to decide when to utilize the Focus feature. Otherwise, the game follows your traditional turn-based style, rotating turns with the enemies.
Characters are also unique in classes and can upgrade to new classes and in the skill tree. Each character starts out as a summoner, soldier, thief, sorcerer, scholar, explorer, fencer, and captain. The skill trees for skills mimic a constellation and have bonuses to base stats like health and MP, or abilities like nix (thunder). Classes can upgrade, for example, from a soldier to an assassin depending on the direction taken.