Exploring Blackreef is well designed but also limited. The atmosphere and art style feels as if I mixed Borderlands and Bioshock together, making the game feel nostalgic and new all at the same time. The game provides players with four different locations that can be traversed at four different times. These times consist of morning, daytime, afternoon, and night, and the environment changes a bit depending on the time of day you enter. While the districts seem small as far as exploration goes, it provides so many missable pieces and notes to find that add to your investigation. Each location will change in terms of how eternalists set themselves up to impede progress, but also allow new pathways to be explored for more information and secrets. Unfortunately, as each day ends players find themselves starting over, however after gaining access to the infusion system players will eventually get to keep their loot as long as they have enough residuum in their pockets. This requires strategy with each environment change and forces players to constantly reinvent their approaches for their tasks. Each location also allows for different ways to complete investigations and goals, but will sometimes limit you as well depending on the task. While many ways inside will be open to you, if you skip steps you will likely have to start all over. I fell upon this a few times when I had to kill a target, but needed to discover who he was before killing them. I do wish there were more locations to explore aside from the four, for while each environment was unique and provides a lot of hidden items, they are also small and reused often making the magic of the island die out over time.