Turn-Based Strategy is one of my favorite genres in gaming due to the fact that you can do so much with the gameplay. Against the Moon is a tactical turn-based strategy game developed by Code Heretic and published by Code Heretic LLC and Black Tower Entertainment. While this game shows so much potential I found it not only lacking in content but overall it’s just not well designed. It looks incredible as far as the art design goes, but the gameplay itself ended up being the downfall. This game is available on all current platforms for $19.99.
My biggest issue lies with the gameplay. I loved the concept, but honestly, the way the game works you have little to no control over your hand and there is no way to set up your deck to help with balanced curves. I mean this as in the game plays almost like a TCG game like Magic or Pokemon. The game was designed to bring deck building to a rogue-like turn-based strategy game. You get 3 lanes set up with 3 Ultori that all have a unique ability, such as stunning random enemies or throwing your hand away for new cards. The cards all come with a cost and are divided between monster cards with special abilities and spells that can allow you to fight the enemy and their set of cards. Depending on the card cost players will average early game around 2 to 3 actions.
Often I felt like my hand would be unbalanced for what I really needed to defeat tougher opponents. Sometimes my hands would even be all mid-cost monsters and no sorceries to draw more cards or damage enemies. Another issue I take with the game is the huge jump in difficulty, for while I like a challenge after the prologue your desk is not suited for what comes after. You are mostly given low-cost monsters that do an average of 3 attack against enemies that jump up to 8 hit points on average. It feels as if the game sets you up for failure. You do get to customize some cards under your heroes which helps a bit while you play, but even then the draw is not stacked well. On top of that, it is a game where you do have to unlock cards as you progress and evolve them, but it’s a slow progression. There is no curve or balancing element to the random draw you’re given which is purely poor design. On top of that, it is a game where you do have to unlock cards as you progress and evolve them, but it’s a slow progression.
On top of the balancing issues, the performance issues nearly kill the want to play for me. Even on my high-end computer the game had insane load times, crazy frame rate drops, and sometimes would just not run at all. Redownloading the game with a fresh install does not help. The performance issues with this game are insane considering it’s not demanding at all. Over the Moon is just another case of wasted potential. The concept was great, but the delivery was just pure disappointment. The game is full of performance issues and poor gameplay, and I sadly do not recommend it to anyone. I do hope the developers take the concept and make good on it in the future.